And then, to my combined dismay and delight, it rocked.
The new separation of, say, general Orbit Traps method and actual trap shape makes the whole thing much more flexible. I love that you can copy and paste just parts of the coloring, to transfer them from one layer to another. I especially love that you can copy and paste attributes to multiple layers at a time; I used to do a lot of exploring where I'd get a number of layers in a good combination, and then decide I wanted to see what that combination looked like on a different Julia set, and have to copy and paste the Julia seed (or even a whole different formula) one layer at a time. It was slow and tedious, and now it's a simple couple of clicks.
I'm still kind of meh about the whole image importing business. The way it works now is really slick, and so I imagine I might spend more time in the future dropping in different images, to see if any of them worked better than my past experiments, but I suspect it's just not my style. My favorite bit of tinkering so far is very silly indeed: I was thinking about the question of importing an image with sufficient resolution to do a large print render, and it occurred to me that extreme low-resolution might be an interesting option instead.
Navigating the Internet
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This uses, er, some Barnsley formula or other, with the new and improved orbit traps. The anti-aliasing is generally lousy, because this is a crummy resized screenshot instead of a proper render. I get to agonize now about whether I can manage to afford to register the wretched program and be able to do renders again, or if I should just go back to UF4 for now. Grr, stupid moving expenses. Stupid unexpected car repairs. Maybe next month; I should be a little less broke by then.
1 comment:
That's a bit exciting - I've dug through a few old cds you've given to me, looking for your fractal portrait of me. And while I like the fractal very much, the considerably low-res grain of the photo destroys the effect.
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