Here's the more complicated image I was working on yesterday. I messed with it a bunch today, as well, and I think maybe now it's done.
Keeping Time
I'm all pleased with myself, because I've figured out how to make the gear shapes using a single layer of orbit traps, instead of two layers. The teeth used to be one, and the center ring or disc used to be another, but now I've got them all crammed into one unit. This isn't even anything to do with UF5; I could have been doing it in UF3, but until now I hadn't learned how the Multiple Traps thing works. Now I've given it a concerted effort, and I know more than I did. It's somewhat fiddly, but it makes the coloring of the gears a lot easier, and avoids certain annoying discontinuities.
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