Sunday, November 1, 2009

Infinite exoskeletons

This is really a better Halloween image than yesterday's. It's all full of centipedes and crawly wriggly things.

Medusa



I'm still wandering around the extra-relaxed, exponentially-smoothed insides; this one's a PhoenixDoubleNova. They're so incredibly full of detail that framing an image becomes very difficult. There's stuff everywhere, and in a lot of areas the density is fairly uniform, so there's nothing to act as a focal point. Not very many coloring methods work well on the insides of sets, either, so there aren't too many options for getting variety in the layers. It becomes more a matter of changing the gradient density and the maximum iterations, and then just a lot of exploring to find good places.

I seem to remember reading once that astronauts wanting to take pictures from space ran into similar difficulties. When you're in orbit around the earth, it doesn't matter which direction you point a camera, because there's always something spectacular. Foreground, background, everywhere, all around. Sometimes working with fractals feels that way too.

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