Following the example of a couple of people on the UF mailing list, I wanted to try using an Apophysis-generated flame as an imported image. Flames, being of course fractal, tuck themselves rather neatly into the overall composition, and function more or less as texture. It seems like a good way to add a certain depth and complexity of color without piling up an unwieldy number of layers or adding a lot of slow-rendering distortion algorithms to the basic trap.
Gosh, this means I'm going to have to open up Apophysis again, and try to remember which bits I'd worked out how to use, and make some stuff to use as components. That would solve one of my ongoing difficulties with flame fractals, actually, which is that I'm never able to decide how they should be cropped, or how much of the edges should be visible. As a finished image, a flame often looks a little isolated and weird when the entire form is surrounded by an area of solid color. But zooming them is problematic, and I'm always sad to lose the overall shape of the thing; they have a kind of satisfying completeness when you can see how all the parts fit together into a coherent entity. As a plugged-in image trap, that wholeness would be an advantage.
untitled [flame trap test]
The flame I used in this one was almost perfectly circular, so it's not actually all that useful a test. But I didn't have one with a more irregular shape handy, because all my existing renders are too carefully cropped and zoomed. That'll teach me to try and frame things artistically.
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1 comment:
Cool :)
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