Showing posts with label sci-fi. Show all posts
Showing posts with label sci-fi. Show all posts

Saturday, August 8, 2009

Not really NaArMaMoArt

The thing about Art-Making Month is that it's supposed to encourage participants to make art, by giving them a theoretical audience who looks to see what they've been doing. And today I've made a whole ridiculous bunch of proto-art, but now that the fractal contest is happening I'm all tied in knots wondering what I should enter in it, and so all the things I've been working on today are currently in the pile of "Don't show anybody, because these are Not Done Yet, but some later derivative of them might turn out to be Contest Entry Material." So I don't want to post any of the things I've got.

However, I do also have a folder full of "Hmm, these aren't too bad, maybe I should post them someday, if nothing better turns up." This might be the time to start digging through that collection.

Here's one that I must have made when I was watching a bunch of old Star Trek, or possibly reading pulpy implausible paperbacks from the fifty-cent pile at the used bookstore. It's from sometime in 2006, probably late summer.

untitled [encounter]

Sunday, February 22, 2009

More science fiction

I've been watching too much Star Trek again. You can tell, can't you?

untitled [borg bubbles]

Tuesday, September 4, 2007

Stumble the light

It seems as though the new department chair has some interest in digital printmaking, and the teacher of my printmaking class perhaps also. It may therefore be easier than I had thought, this business of doing fractals and school at the same time. Can I be brave enough to do it?

In the meantime, I'm experimenting with a newly-published coloring method with an entertaining name: Trap the Light Fantastic. I'm finding it frustrating, though. It seems potentially capable of making some interesting shapes, but there are vastly too many options, and no way of telling which of them will do anything worthwhile. So far I've spent an awful lot of hours just turning things into hideous static, passing through one or two almost-good effects on the way, and finally giving up without even saving the parameters.

I think I'm just somebody who likes to have really tight control over my tools all the time, and I don't enjoy the blindly-blundering-into-things approach. Perhaps I should try to lighten up, instead of always wanting to know exactly what is going to happen when I push the button. Or maybe it's just too big and unwieldy a coloring after all.

Anyway, here's one of the few things I did save.

City in a Bubble



Julia, with four layers of Trap the Light Fantastic.